Digital Products — Sameer Baloch
Digital Products and Consulting

KNOWLEDGE
FOR SALE

15 years of production knowledge, packaged as guides and consulting sessions. For 3D artists who want to level up without spending years figuring it out alone.

Product 01
CINEMATIC WORKFLOW GUIDE

Complete production workflow from reference image to final composite. 10 chapters, 12 render passes, Maya and UE5 settings included.

$29, PDF Download
Product 02
PRODUCTION SHOT REVIEW

Shot by shot review of your production work. Framing, look development, lighting, atmosphere, and material quality. Specific, written, actionable.

From $75, Up to 5 shots
Product 03
VISUAL ART DIRECTION

A focused session translating your creative vision into a production-ready visual brief. Mood boards, colour world, lighting language, and style guide.

$200 to $350, Per Session
Product 04
LIGHTING MASTERCLASS GUIDE

The complete lighting guide for 3D environment artists. Three-light hierarchy, colour temperature as emotional language, volumetric atmosphere setup.

$39, Early Bird Available
Product 05
PROJECT CONSULTATION

Direct one-on-one session on your specific project. We look at it together, identify the problems, and you leave with a clear action plan.

$150, Per Hour
Free Resource
ENVIRONMENT ARTIST STARTER PACK

Composition checklist, reference guide, and shot framing reference sheet. Three documents every environment artist should have from day one.

Free, No Cost
Product 01, PDF Guide

CINEMATIC
WORKFLOW
GUIDE

Complete production workflow from the first reference image to the final Photoshop composite. Every step. Every decision. Exactly how I work after 15 years.

Price $29

What This Is

My complete 3D art production workflow, documented in detail for beginner to intermediate environment artists. Built from 15 years of professional work covering every stage of production, every decision point, and every technical setting I use.

Most tutorials teach you the software. This guide teaches you the thinking behind the decisions. Why one focal length over another. Why certain passes are essential and others optional. Why compositing order matters.

What Is Covered

Reference and mood board, where to look, what to find, how to use it
Concept development, sketch, Photoshop patching, idea building before 3D
Modeling and asset strategy, what to build custom, what to source
Texturing, 2K to 4K workflow, material philosophy, roughness and reflectivity
Scene building and staging, composition locked before lighting begins
Camera and focal length, 12mm to 120mm, when and why
Look development, Maya Redshift and UE5 Lumen compared side by side
Render setup, 1920x2400, Redshift Bucket and Movie Render Queue settings
12 render passes, each one explained with purpose and blend mode
Final Photoshop composite, 14-layer stack, grain, vignette, colour grade

Who This Is For

Beginners who want to understand professional workflow from the start. Intermediate artists who can render but want to understand why their scenes lack cinematic quality. Artists working in Maya or Unreal Engine 5 who want a clear production roadmap.

Free Access Available

The complete guide is also available free via Instagram. Comment YES on my latest post and I will send you the access link and code. The PDF version ($29) is a downloadable, printable version you own and can reference offline forever.

Questions

What software does this cover? +
Maya with Redshift renderer and Unreal Engine 5. Photoshop for compositing. Each section compares both pipelines so you can apply the knowledge to whichever software you use.
Is this a video course? +
This is a written PDF guide. Text, diagrams, and reference explanations. Designed to be referenced while you work, not watched once and forgotten.
Do I get updates? +
Yes. All future updates come to you for free via Gumroad. Your purchase is permanent.
What level do I need to be? +
You should know the basics of your 3D software. The guide assumes basic familiarity but explains every creative and technical decision from first principles.
Product 02, Consulting Service

PRODUCTION
SHOT
REVIEW

Shot by shot review of your production work in Maya or Unreal Engine 5. Framing, look development, lighting quality, atmosphere, and material accuracy reviewed in full detail.

Starting from $75
Request a Review

What This Is

A thorough written review of your production shots. Not a general "this looks nice" response. A specific, detailed analysis of every element that affects the quality and believability of your work, shot by shot, with a clear priority list of what to fix and how.

I look at your shots the same way I look at my own work before delivery, asking what is technically wrong, what is aesthetically weak, and exactly what change will have the highest impact.

Pricing by Shot Count

PackageShots IncludedPriceBest For
Single Shot1 shot$75Hero shot or key frame review
Small Sequence2 to 3 shots$120Scene or short sequence
Production Pack4 to 5 shots$175Full scene or cinematic sequence
Custom6 or more shotsContactFull project or commercial production

What Each Shot Review Covers

Shot framing, composition, rule of thirds in 3D, subject placement, horizon line
Look development, material quality, roughness values, reflectivity accuracy, surface believability
Lighting, key light placement, fill balance, rim separation, shadow quality, colour temperature
Atmosphere, volumetric presence, depth of field, fog density, environmental cohesion
Render quality, noise levels, denoising artifacts, sampling, output sharpness
Storytelling, does the shot communicate a clear visual intention
Priority fix list, the top 3 changes that will have the highest impact on this shot

How It Works

01
Submit Your Shots
Email your shots at full resolution with a brief description of the project and what you feel is not working.
02
Review in Progress
Each shot is reviewed individually. Detailed written feedback prepared, typically 300 to 500 words per shot.
03
Receive Written Review
Full feedback document delivered by email within 48 hours. Annotated references included where relevant.
04
Follow-Up Included
One follow-up question per shot included at no extra cost if anything in the review needs clarification.

Questions

What software do you review? +
Maya and Unreal Engine 5. Both pipeline and output quality are reviewed. Please share the software and version you are using when submitting.
What file formats do you accept? +
JPEG, PNG, or EXR at full resolution. For animation shots, still frames at key moments are sufficient. Please do not send compressed previews.
Can I submit animation shots rather than stills? +
Yes. For animation work, send key frames plus a low-resolution playblast or preview render if available. The review focuses on the visual quality of each shot independently.
How long does delivery take? +
Within 48 hours of receiving your shots and payment confirmation. I will confirm receipt by email as soon as your submission arrives.
Product 03, 1-on-1 Session

CREATIVE
DIRECTION
SESSION

A focused session where I translate your creative vision into a production-ready visual brief. You leave with a document your team can execute from day one.

Price $200 to $350
Book a Session

What This Is

Most creative teams have a rough idea of what they want but cannot communicate it precisely enough for production to execute correctly. This session closes that gap.

Using 15 years of visual development experience across games, commercials, and digital art, I help you discover, define, and document your exact visual direction. Colour world, lighting language, atmosphere, mood, and reference direction all captured in a single deliverable your team can follow.

What You Receive

Visual mood board, curated reference images aligned precisely to your brief
Colour world definition, primary, secondary, shadow and highlight temperatures
Lighting language, key light direction, fill philosophy, emotional intent per shot type
Atmosphere guide, fog density, volumetric presence, depth handling
Visual style explorations, multiple directions to confirm or reject before production begins
Final visual brief document, formatted for your team or production pipeline
30-minute follow-up call to present and walk through the brief

Pricing

$200, Single project brief. One visual direction, one deliverable document.
$350, Full creative direction package. Multiple directions explored, refined final brief, extended 60-minute follow-up call, one revision round included.

How It Works

01
Discovery Brief
You complete a short written brief. Project type, audience, emotional target, references you like and ones you want to avoid.
02
Visual Development
I develop multiple visual directions and curate reference boards. This takes 1 to 2 working days depending on project complexity.
03
Refinement
Based on your feedback, the chosen direction is refined into the final brief document.
04
Delivery and Review Call
Final brief delivered with a call to walk through every decision. Your team leaves with everything they need to begin production.
Who This Is For

Game studios or ad agencies with a concept but no clear visual language. Freelancers taking on a project larger than their previous work. Production teams where the creative brief is too vague for the art team to execute confidently.

Product 04, PDF Guide, Coming Soon

LIGHTING
MASTERCLASS
GUIDE

The complete lighting guide for 3D environment artists. Three-light hierarchy. Colour temperature as emotional language. Volumetric atmosphere. The restraint principle.

Launch Price $39
Get Early Bird Copy, 20% Off

What This Will Cover

Lighting is the single most important skill in 3D art and the most misunderstood. Most artists approach it technically. This guide teaches you to approach it emotionally first, technically second.

Every lighting decision should serve one purpose: making the viewer feel something specific. This guide shows you how to make that happen consistently, in Maya with Redshift and in Unreal Engine 5.

Planned Chapters

The three-light hierarchy, key, fill, rim and why the order matters
Colour temperature as emotional language, warm vs cold, tension and resolution
The restraint principle, why fewer light sources create more cinematic results
Volumetric atmosphere, fog, mist, god rays as storytelling tools not technical additions
HDRI lighting in production, when to use it and when not to
Rim lighting and subject separation, making figures exist in their world
Maya Redshift lighting setup, rsPhysicalLight, rsIBL, area lights and settings
UE5 Lumen lighting, directional light, sky atmosphere, exponential height fog
The greyscale test, confirming your lighting works before colour is added
Early Bird, 20% Off

Fill in the Google Form below to register. Everyone who registers before launch receives their copy at $31 instead of $39. Your email is saved and you will be notified the moment the guide is available for download.

Register for Early Access

Fill in your name and email. You will be among the first to know when this guide launches, and your early bird price of $31 will be locked in automatically.

Open Registration Form
Replace YOUR_FORM_ID with your actual Google Form link.
Product 05, Direct Consulting

PROJECT
CONSULTATION

Stuck on a scene? We look at your project together in Maya or Unreal Engine 5. I identify the specific problems, and you leave with a clear action plan.

Price $150 / hour
Book a Consultation

What This Is

A direct, real-time problem-solving session focused entirely on your project. You share your scene, your renders, and your specific problem. I look at it with fresh eyes and 15 years of experience, and we work through it together.

This is not a general tutorial. It is targeted diagnosis and action planning for your specific situation in Maya or Unreal Engine 5.

What We Can Work On

Scene that does not look right but you cannot identify why
Lighting that feels flat or artificial despite technical correctness
Look development that reads wrong in final render but correct in viewport
Composition problems where something is clearly off but unclear what
Pipeline decisions, Maya vs UE5 for a specific project type or deliverable
Render pass and compositing workflow, where time is being lost unnecessarily
Client brief translation, turning vague feedback into actionable production changes

How It Works

01
Book and Brief
Email me with a description of your project and the specific problem you want to solve. We agree on a time that works across time zones.
02
Share Your Files
Send renders, screenshots, or relevant files before the session so I can review them in advance and come prepared.
03
Live Session
We meet via video call with screen sharing. I walk through what I see, ask targeted questions, and we build a specific action plan together.
04
Written Summary
After the session I send a written summary of everything we covered and the action items so you have a clear reference to work from.

Questions

What is the minimum session length? +
Minimum one hour. Most sessions run 60 to 90 minutes. You pay only for the time we use, rounded to the nearest 30 minutes.
What software do you work with? +
Maya and Unreal Engine 5. Both software environments and their specific pipelines, render settings, and compositing workflows.
Can I record the session? +
Yes, with my consent. I can also record on my end and share the recording with you after the session.
What time zones do you work with? +
I am based in Karachi (PKT, UTC+5). I work with clients globally and can accommodate most time zones with advance scheduling of one to two business days.
Free Resource, No Cost

ENVIRONMENT
ARTIST
STARTER PACK

Three reference documents every environment artist should have. Composition checklist, shot framing guide, and reference research workflow. Free, always.

Price Free
Get the Free Pack

What Is Included

Three documents condensed from 15 years of production work. Each one is a reference you keep open while you work, not a course you watch once. Practical, specific, and immediately applicable.

Document 01, Composition Checklist

Hero subject reads clearly against background at first glance
Foreground, midground, and background depth is present
Lone figure or scale reference establishes correct proportions
Camera framing is correct before any lighting begins
No geometry issues, clipping, z-fighting, floating objects
Clay render reads in greyscale before colour is added
Focal point is clear without explanation

Document 02, Shot Framing Reference

12 to 24mm, wide, exaggerated scale, dramatic depth for vast environments
35 to 50mm, natural human perspective, balanced and familiar
85 to 120mm, compressed, cinematic, shallow depth of field for subjects
Aperture settings, f/2.8 to f/5.6 for shallow cinematic separation
When to lock the camera and why movement after costs render time
Standard resolution guide, 1920x2400 portrait, 1920x1080 landscape

Document 03, Reference Research Workflow

Where to find professional reference, Pinterest, ArtStation, 80.lv, film stills
How to search for emotion rather than subject matter
How to read a reference for technical decisions, not just visual inspiration
Photoshop patching workflow, confirming your concept before opening 3D
The one question to answer before touching any software
Why Is This Free

These documents are genuinely useful. Giving them away for free means more artists work better, and it introduces my approach and standard of work. If you find value in this pack, you will find value in the paid guides and sessions above.

Let's Work Together

GET IN TOUCH

Available for freelance projects, collaborations, and commissions. Based in Karachi, working globally.