From lighting and environment art to VFX compositing — everything we do, in motion. Press play.
A curated selection of work as a Lighting & Rendering Artist across various projects — built in Unreal Engine (Lumen) and Redshift 3D, focused on mood-driven lighting, atmosphere and high-end visual storytelling. Also includes 3D Environment Artist work: world-building and scene composition. Every shot is crafted for detail, realism and artistic direction.
A diverse range of commercial work — motion graphics, product animations and visual content for telecommunications, tech kiosks and digital mapping. Includes explainer videos, UI/UX showcases, map animations and compositing work, translating complex concepts into clean, engaging visuals across sectors.
Roto work, keying, cleaning up the shots, matte paintings, and set extensions.
Roto work, keying, cleaning up the shots, matte paintings, and set extensions, multi-layer EXR compositing, motion graphics, colour grading, and VFX.
15+ years of combined experience. Two specialists, one pipeline, full ownership from brief to delivery.
Cinematic lighting and look development in Maya + Redshift and UE5 Lumen. Colour temperature, volumetric atmosphere, material accuracy — every light tells a story.
Cinematic 3D environments for games, films and advertising. Full pipeline from concept to final composite — UE5 real-time and Maya offline workflows.
Photorealistic product renders and animations for campaigns. Full CGI with cinematic lighting — for clients including PDO, Omantel, Ooredoo and Royal Oman Police.
Full production from brief to broadcast-ready delivery: concept, 3D, multi-pass compositing, colour grade and final output.
Multi-pass, multi-layer EXR compositing that brings CGI and live footage together seamlessly — CGI integration, chroma key, motion graphics and colour grade, carried through to broadcast-ready delivery.
Roto, keying, tracking and matte painting for live-action footage. Camera tracking in PFTrack, Boujou and Mocha, clean-up work and set extensions — built to hold up on the big screen.
One pipeline, no hand-offs, no agencies in between. You talk directly to the artists.
Tell us the goal, the deliverables and the deadline. We reply within 24 hours with approach, timeline and a clear quote.
Concept, modelling, environments, lighting and look development — with review checkpoints so you see progress early.
Multi-pass compositing, CGI integration, chroma key and colour grade by our dedicated VFX specialist.
Broadcast-ready output in every format and platform spec you need, on schedule, across any timezone.
A studio specialising in cinematic 3D production for brands, games and digital platforms. Two specialists. One pipeline. Full ownership from brief to delivery.
Every project starts with one question: what should the viewer feel?
No account managers, no hand-offs. You talk directly to the people making your frames.
Fifteen years of environment art, cinematic lighting and look development. Leads every project from concept through final render — Maya + Redshift offline, Unreal Engine 5 real-time.
Owns everything after the render: multi-pass compositing, CGI integration, chroma key and colour grade — carrying every frame to broadcast-ready delivery.
Available for commercial projects, collaborations and commissions. Serving Oman, the UAE and clients worldwide — across every timezone.
business@sameerbaloch.comBrief description, deliverables, timeline — the rough shape is enough. We respond within 24 hours.
Thank you. We'll be in touch within 24 hours at your email address.