Cinematic environments, atmospheric lighting, and visual storytelling for games, commercials, and films. Based in Karachi, working globally.
Cinematic concept art and environment design created in Maya with Redshift, Unreal Engine 5, and Photoshop. Click any piece to view full size.
I am Sameer Baloch, a senior 3D environment and lighting artist based in Karachi, Pakistan. For over 15 years I have been creating cinematic visual experiences for games, advertising, and digital art.
My work lives in Maya with Redshift renderer, and Unreal Engine 5 with Lumen global illumination. Every piece starts with a single question: what should the viewer feel? That answer drives every technical decision.
From CGI commercials for global brands to personal environment art that sells worldwide — I build worlds that make people stop scrolling.
Cinematic 3D environments for games, films, and advertising. Full pipeline from concept to final render. Unreal Engine 5 and Maya workflows.
Full CGI production for brand campaigns and advertising. Photorealistic results with cinematic lighting that makes products impossible to look away from.
In-engine and pre-rendered cinematics for game studios. Unreal Engine 5 expertise with Lumen GI, Nanite, and Movie Render Queue for broadcast-quality output.
Dedicated lighting and look development for existing scenes. Specialising in cinematic colour temperature, volumetric atmosphere, and light that tells a story.
Bespoke digital art for NFT projects, collectors, and digital galleries. Unique cinematic pieces built around specific emotional concepts and visual worlds.
AI art direction sessions for creative teams. Mood boards, style guides, and complete visual briefs. 15 years of visual knowledge applied to your project.
My complete 3D art production workflow, documented for beginners and intermediate artists. From the first reference image to the final Photoshop composite. Everything I do, every step, every decision.
15 years of production knowledge, packaged as guides and consulting sessions. Built for artists who want to level up without spending years figuring it out alone.
Complete production workflow — reference to final composite. 10 chapters, 12 render passes explained, Maya Redshift and UE5 settings, full Photoshop stack. Beginner to intermediate.
A focused 1-on-1 session where I translate your creative vision into a production-ready visual brief. Mood boards, color world, lighting direction, style guide. You leave with a document your team can execute from.
Submit your render, get back a detailed written breakdown of exactly what is working, what is not, and what to fix. Lighting, composition, atmosphere, material quality. Specific, actionable, honest.
The complete lighting guide for 3D environment artists. Three-light hierarchy, color temperature as emotional language, volumetric atmosphere setup, the restraint principle. Maya and UE5 settings included.
Stuck on a scene? Book a direct consultation. We look at your project together, I identify the specific problems, and you leave with a clear action plan. No generic advice, just targeted problem-solving.
Available for freelance projects, collaborations, and commissions. Based in Karachi, working globally across all time zones.